Goals to aim for
The game sets you no story to follow. Here are some aims pilots set themselves, each list running from an afternoon’s work to the longest haul. Pick any, mix them, or ignore them all.
Exploring
Section titled “Exploring”- Put your name on a world. Head past the charted space round Sol and be the first to scan a planet. It’s yours on everyone’s map. See Scanning and discoveries.
- Scan every kind of star, from red dwarfs to white dwarfs, neutron stars and black holes. Each new kind goes in your Codex.
- Ride a pulsar’s jet and make a jump four times as long. See Between the stars.
- Visit a real exoplanet. Search the galaxy map for TRAPPIST-1, Proxima Centauri or Kepler-16 and land on what’s there.
- Climb the explorer ladder to Voyager, 4,000,000 cr of data sold. See Ranks and records.
- Dock at all ten landmark stations, from Betelgeuse Vigil to Farside Station. See Landmark stations.
- Reach Sagittarius A*, the black hole at the centre of the galaxy, 26,700 ly from Sol. It’s worth 100,000 credits, and it shows in gold on your public page.
Collecting
Section titled “Collecting”- Claim every relic in Sol: the probes, the landers on the Moon and Mars.
- Follow a rumour from a bar or Gateway’s board to a relic at a far star.
- Complete a set of relics for its bonus. See Relics and expeditions.
- Fill the Codex. Every kind of world landed on, every kind of star scanned, every milestone reached.
Trading and mining
Section titled “Trading and mining”- Make your first big run: catch a shortage on the trade board and fill it before anyone else does. See Trading.
- Buy a Badger and fill its hold from the rings of a gas giant. See Mining.
- Unlock luxury goods at Broker, then become a Magnate, with 5,000,000 cr of lifetime profit.
- Own an Atlas and haul the biggest contracts the board offers.
Fighting
Section titled “Fighting”- Clear your first machine site on the Moon or Mercury, then one far out where the machines hit harder. See Machine sites.
- Find a Relic item. The Harvester and the most dangerous sites drop the best gear. See Suit gear and perks.
- Down a Harvester, the walker a badly hurt Spire calls up.
- Set a Proving Ground record in Earth’s megacity.
- Hunt a wanted ace at Paragon, the top of the combat ladder.
Building
Section titled “Building”- Raise an outpost that runs day and night on its own: solar arrays, batteries and something to make. See Outposts.
- Build a forward base deep in empty space: a pad, a workshop to mend your ship, and fuel from the ice. It takes a freighter to bring the workshop.
- Leave a message on a comms beacon somewhere other pilots will pass.
Ships and crew
Section titled “Ships and crew”- Fly every ship in the yard, or own them all.
- Buy the Sovereign, the million-credit flagship. See Ships.
- Hire an Expert crew, the best at every job your seats can hold. See Crew.
With other pilots
Section titled “With other pilots”- Fly with a party and clear a machine site together. See Parties.
- Answer distress calls. Rescue enough stranded pilots and you’ll earn the titles Good Samaritan, Lifeline and Guardian Angel.
- Keep a party flying far from any station with an Oiler’s tanks.
- Share your record: a public page of your ranks, firsts, relics and journeys. See Your public page.
More goals will come as the game grows.