Outposts
Module kits
Section titled “Module kits”Outposts are built from module kits bought under Kits in a station’s Market tab. Not every station sells every kit: the galaxy map notes “outpost modules” on those that do, and Gateway Station sells them all. Kits travel in your hold and count against its space, and are lost with your ship.
| Module | What it does |
|---|---|
| Landing pad | A lit pad with a fuel line: land on it to refuel from the outpost’s store |
| Solar array | +5 power in daylight, nothing at night |
| Battery bank | +4 power at night |
| Habitat dome | Walk-in quarters with an airlock; doubles production, refills your suit’s oxygen, has a cargo terminal |
| Fuel processor | Refines fuel from water or ice (icy, water, Earth-like and ammonia worlds only) |
| Refinery | Produces metals or minerals |
| Greenhouse | Grows food (Earth-like and water worlds only) |
| Storage | 40 t more room for goods and fuel |
| Comms beacon | Broadcasts a message you set to anyone who comes by |
| Workshop | Mends your ship like a station when you land on the outpost’s pad, using metals (needs a landing pad; Industrial stations and foundry rigs; 100 t, so only a freighter can carry one) |
| Flag | Plant your colours |
Building
Section titled “Building”Landed and on foot, press B (or Build) and choose a module. R turns it, E or a click places it, Q cancels. A module can’t be moved once built, but you can pack it up again: the kit goes back into your hold if there’s room, or you get half its price as scrap.
Power and production
Section titled “Power and production”Production needs power, and the sun doesn’t always shine: a solar array gives nothing at night, so pair it with batteries. While you’re away your outpost keeps working, at the rate of half day and half night. Collect its goods and fuel from its terminal, or land on its pad to refuel.
The workshop
Section titled “The workshop”A workshop turns an outpost into a forward base for expeditions far from any station. Land on the outpost’s pad and press Repair at the workshop on the landed screen: it mends the hull first and then the most worn parts, all the way, as a station would. It runs on metals, a tonne for each 10% of hull or 25% of a part, taken from the outpost’s store (a refinery on a rocky, metal or lava world makes them) and then from your hold. It weighs 100 t, so bringing one out takes an Atlas, a Mule with cargo racks or a Sovereign with one.
Finding your outposts
Section titled “Finding your outposts”Every outpost is marked on the galaxy map, and My outposts lists them: tap one to plot the way there. Each is a landing site in the bodies list.
Other pilots’ outposts
Section titled “Other pilots’ outposts”Outposts are shared: other pilots see yours, with your name, and you see theirs. They’re solid, but their airlocks, terminals and pads only work for their owners. A comms beacon’s message shows to everyone who visits.