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Crew

Crew looking for work sit at the tables by a station’s bar; Use one to see their card. Gateway Station and survey arrays also have an academy, offering every job. The Crew tab lists them all. Hiring costs a one-off fee.

Each crew member has a job and a rank: Green, Seasoned, Veteran or Expert. Higher ranks give more, and cost more to hire (from 2,000 cr for Green to 70,000 cr for Expert). From Seasoned up, they bring a smaller second perk from another job too.

Job Helps with
Navigator Jump range
Engineer Ship shields
Gunner Ship weapon damage
Quartermaster Fuel and repair costs
Surveyor What exploration data pays
Prospector Mining speed
Medic Suit repair and rescue fees, and second wind
Marine Damage and suit shield on foot

You can have six crew, but only as many as your ship has seats work for you; the rest wait ashore. Give them a seat moves one to the top of the list. Of those aboard, the best at each job counts.

Your crew sit aboard your ship, where you can walk up and Use them.

Crew survive losing the ship, but those aboard come through it hurt. An injured crew member is laid up ashore for a day: they keep their seat, but their perks count for nothing until they’re better. Docked at any station, their card offers Treat, which puts them back on their feet at once for a quarter of what they cost to hire (less with a Medic aboard). Crew waiting ashore, and everyone when you abandon ship, are safe.