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Aboard your ship

Inside a Wayfarer, looking aft from the cockpit.

Every ship has a full interior: a cockpit or bridge, cabins, a hold, an engine room, and in bigger ships more decks joined by ladders. Doors slide open as you come near. The crates in the hold show your cargo: goods in brown, module kits in blue.

In normal flight, U (or Leave seat) gets you up. The ship stops, and while you’re up it won’t steer, fire or scan, and the lift stays sealed. Fire anyway and an alarm sounds. Walk back to the pilot seat and Use it to fly again.

Aboard:

  • The nav terminal on the command deck opens the galaxy map.
  • The Ship’s computer at a console or wall terminal opens the ship’s status, your missions, the log and the Codex (also O, or the Ship button, anywhere).
  • Your crew sit in their seats; Use one for their card.
  • Under fire the cabin lights pulse red.

In flight, the ladder to the roof hatch is an airlock. Climb it and the inner hatch shuts, the air is pumped out, and the roof opens. Outside:

  • Mag boots hold you to the hull. You can walk all over it.
  • Space (or Jump) pushes off into free fall. Steer with WASD, and R / F (▲ ▼) for up and down.
  • A 90 m tether holds you to the hatch. E (or Use) reels you back in, from anywhere, so you can never be stranded.
  • Your suit’s oxygen runs while you’re out.

Damage shows on your hull as scorch marks, one for each 10% of hull lost. Buy hull patch kits under Kits in any station’s Market (180 cr each), then walk out on the hull, stand at a scorch mark and Use it to weld a patch over it: +10% hull, cheaper than a station repair.