Suit gear and perks
I (or Gear) opens the Gear panel: your items and what’s equipped. Docked, the station’s Market has a Suit gear tab that sells Common weapons and supplies, and its Training tab is where you spend perk points.

Items drop from machines, caches and finds. Each has a rarity: Common, Fine, Rare or Relic. Rarer items are stronger and worth more scrapped. You can hold 30 items; scrap the ones you don’t need for credits.
Weapons
Section titled “Weapons”You carry up to three weapons. Change with the wheel, 1 to 3, or the button above Fire.
- Carbine: the standard rifle every pilot starts with.
- Repeater and Lance: found on machines.
- Scattergun: pellets that stop at 28 m.
- Railgun: charges while you hold Fire and goes through three machines.
- Arc thrower: reaches 20 m and jumps to two more machines.
- Mortar: lobs a shell to where you look, which bursts like a grenade.
Stations sell Common Scatterguns, Railguns, Arc throwers and Mortars.
Shield units
Section titled “Shield units”Shield cell (the standard), Bulwark and Flicker trade capacity against recharge delay and speed.
Abilities
Section titled “Abilities”Two ability slots: Frag grenade, Arc pulse, Overshield, Dash, Decoy, EMP and Sentry. A decoy draws the machines’ fire; an EMP stuns them and strips their plating; a sentry stands and fires by itself.
Suit mods
Section titled “Suit mods”Scrubber (oxygen lasts longer), Plating (less damage reaches the suit through the shield), Siphon (shield back for each machine downed), Servo legs, Coolant (every weapon fires faster) and Weak-point lens.
The belt
Section titled “The belt”Your abilities and supplies are on your belt. G (or the ability button) uses the selected one, N (or ›) selects the next.
Supplies are bought at stations or found on machines, up to five of each: Suit patch, Shield battery and O₂ canister.
Experience and perks
Section titled “Experience and perks”Downing machines gives experience. Every level after the first is a perk point:
| Perk | Each rank |
|---|---|
| Marksman | +10% weapon damage |
| Capacitor | +15% shield capacity |
| Reflex | Shield recharges sooner and faster |
| Hardened | −15% damage to suit integrity |
| Tenacity | +4 s of second wind |
| Salvager | +30% drop chance |
| Scavenger | +30% scrap worth |
Perk points are spent at a station, under Training. Perks can be reset there for a fee (1,500 cr; less at a breaker’s yard).