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Suit gear and perks

I (or Gear) opens the Gear panel: your items and what’s equipped. Docked, the station’s Market has a Suit gear tab that sells Common weapons and supplies, and its Training tab is where you spend perk points.

The Gear panel.

Items drop from machines, caches and finds. Each has a rarity: Common, Fine, Rare or Relic. Rarer items are stronger and worth more scrapped. You can hold 30 items; scrap the ones you don’t need for credits.

You carry up to three weapons. Change with the wheel, 1 to 3, or the button above Fire.

  • Carbine: the standard rifle every pilot starts with.
  • Repeater and Lance: found on machines.
  • Scattergun: pellets that stop at 28 m.
  • Railgun: charges while you hold Fire and goes through three machines.
  • Arc thrower: reaches 20 m and jumps to two more machines.
  • Mortar: lobs a shell to where you look, which bursts like a grenade.

Stations sell Common Scatterguns, Railguns, Arc throwers and Mortars.

Shield cell (the standard), Bulwark and Flicker trade capacity against recharge delay and speed.

Two ability slots: Frag grenade, Arc pulse, Overshield, Dash, Decoy, EMP and Sentry. A decoy draws the machines’ fire; an EMP stuns them and strips their plating; a sentry stands and fires by itself.

Scrubber (oxygen lasts longer), Plating (less damage reaches the suit through the shield), Siphon (shield back for each machine downed), Servo legs, Coolant (every weapon fires faster) and Weak-point lens.

Your abilities and supplies are on your belt. G (or the ability button) uses the selected one, N (or ›) selects the next.

Supplies are bought at stations or found on machines, up to five of each: Suit patch, Shield battery and O₂ canister.

Downing machines gives experience. Every level after the first is a perk point:

Perk Each rank
Marksman +10% weapon damage
Capacitor +15% shield capacity
Reflex Shield recharges sooner and faster
Hardened −15% damage to suit integrity
Tenacity +4 s of second wind
Salvager +30% drop chance
Scavenger +30% scrap worth

Perk points are spent at a station, under Training. Perks can be reset there for a fee (1,500 cr; less at a breaker’s yard).